Abstract
The growth on the market of the use of information technologies as a support to the training process shows the
interest that has been generated in educational institutions to manage computer-mediated learning, finding
in technologies a valuable resource for expanding coverage and generating new scenarios where learning is
forged. However, the implementation of technological resources is limited as it is often done intuitively adjusted
to a curriculum, to the teacher’s perception and framed in traditional content, limited by the tools that a
virtual platform can offer. The work submitted pretends to show the development of the Virtual Business Simulator
of Administrative and Accounting Management of the Administrative Management Center; the project
was developed under the prototyping software development methodology that allowed to develop application
models with basic functionality without including all the logic or characteristics of the finished model. Representative
findings are presented in relation to the development of skills and competences from the interaction
with educational simulators, reducing both the possibilities of making mistakes in practice and the undesired
social and individual consequences that could be triggered in a real scenario.
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