Abstract
The purpose of this research is to develop a serious game of educational robotics for the contextualization of the addition operation of the integers ℤ, through the development of a mechatronic prototype of mobile robotics with low-cost electronic components, as well as to strengthen the implementation of the approach. STEAM and active methodologies such as: project-based learning (ABP), challenge-based learning (ABR), Game-based learning (ABJ) in contexts of the fourth industrial revolution. In short, the serious game MATHBot-Zbecomes a didactic tool that strengthens mathematical thinking in children and young people by contextualizing the sum operation of integers, through the design, assembly, and programming of educational robots.

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